Demon Hunter Mage Tower Guide
https://www.youtube.com/watch?v=1c2O37Fhq28 Marksmanship Hunter Mage Tower Guide https://youtu.be/wzKeDl8cV-c The easiest way to get your artifact appearance from the mage tower is right here. On my assassination rogue with low gear, one crappy legendary and no flask and buffs I am amble to defeat Sigryn in my 5th attempt and the fight lasted max 10 minutes. If you were late to the party like me then is the assassination rogue mage tower guide. The rogue spec is for sure super fun in world of warcraft player vs player although i feel subtlety is still the way to go. The assassination rogue rotation is a bit stale and easy but very rewarding when all stars match up. As this is still the case, i went to finish the god-queen's fury hidden artifact skin as this mage tower thing is easly one of the best things to come to warcraft. Like us on Facebook https://www.facebook.com/MarcelianOnline/ Follow us on Twitter https://twitter.com/marcelianonline Follow us on Instagram https://www.instagram.com/marcelianonline/ Follow us on Twitch https://twitch.tv/marcelianonline Official World of Warcraft website: https://worldofwarcraft.com/en-gb/ Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com Assassination Rogue in BFA First Look - WoW BFA Beta. God-Queen's Fury - Assassination Rogue Artifact Appearance Challenge Guide. 7.3.5 Outlaw Rogue Guide PvE. Full Length Legion 7.3 Sub Rogue Guide by Xaryu. WE DID IT! - Outlaw Rogue Artifact Challenge Appearance (Agatha) WoW Legion 7.2. Assassination Rogue BFA: 3V3 Arena RMP (BFA Assa Rogue PVP). Marksmanship Hunter Mage Tower Guide - Thwarting the Twins Artifact Challenge. [Evasionx] 7.3.5 Rogue PvP Guide - Surviving as Assassination - Part 1. Rise of Azshara GUIDE: All things to do in PATCH 8.2. HASTE SCALING Bleeds/Poisons! Assassination Rogue | WoW: Battle for Azeroth - Beta [2nd Pass].
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I want to know what you guys think are the easiest challenges out there and even the hardest ones out there you have completed.
The easiest for me would be Feral Druid and MM Hunter The Hardest for me was Guardian Druid and Frost DK/Mage
WW monk was very very easy.. I've done it at ilvl 880 back then.
I'm about ready to get started on the Guardian Druid one. I'm at 897 currently though, and I feel like I should wait until I'm around 910-920 before I dive into that.
Any good videos you could recommend having completed it already, OP?
Only took me a few tries to get the BM hunter one but then again my legendaries probably helped me cheese the last part of it.
my vote goes to the feltotem challenge, especially if you have gear and a class with self healing, either natural or via legendary.
Unholy DK.
You have enough aoe to kill every add and you heal from every add you kill on Agatha. You basically have to run into the slow moving balls of fire to wipe
I've only seen the DK challenges, and it really seems like the Frost DK challenge was slapped on with literally no regard for the spec's utility. The Unholy one is ok, but the adds seem to spawn in weirdly - enough that you have to cleave down, but not enough to really make use of the spec's AoE potential. And even though Kruul is a giant pain, it seems like the most balanced of the three, in terms of what the relevent spec can actually do.
Having done DK, Priest and DH, I have to say the hardest challenge for me was the holy priest one. But it doesn't help that I absolutely despise the spec.
Easiest was Shadow Priest. All it took was learning how to time S2M proper. I downed it in 3 shots.
If I could pull 800k dps, I'd have the assassin one down easy. I figure I'd wait till I can do that than training the scenario so I can get past the part with focusing the caster twice in a row while the green aoe he sits on makes it hard to dps. *shrug*
Unholy DK is basically faceroll.
Your diseases spread out the entire time by a single click and they do heavy damage and the rest is avoiding the boulders which if you fail that. well stop tunneling a bit and move lol.
I've heard Unholy DK is easy. I remember the day we got the first mage tower the forums were filled with unholy DKs telling everyone how bad they were for not doing it in a few shots like them.
The easiest for me would be Feral Druid I'm guessing this statement is after the Feral rework where they were given much better AoE.
Just did the shadow priest challenge. As an above poster said all you have to do is learn s2m timing and its easy
I'm about ready to get started on the Guardian Druid one. I'm at 897 currently though, and I feel like I should wait until I'm around 910-920 before I dive into that. I completed it with one legendary but took me 100+ tries https://youtu.be/JbQ9PcAmd2c This video helped a bit. Very calm and coordinated guy that goes through it pretty slow with ease If I could pull 800k dps, I'd have the assassin one down easy. I figure I'd wait till I can do that than training the scenario so I can get past the part with focusing the caster twice in a row while the green aoe he sits on makes it hard to dps. *shrug* I just have to say your panda looks so cute in that hat!
Out of what I've done:
Super easy: Windwalker, Assassination Easy: Disc priest/Blood DK Medium: Prot Pally, Guardian Druid, Brewmaster, DPS Demon Hunter, Boomkin Hard: Prot Warrior, Feral Druid, Resto Druid Very Hard: Outlaw (about 110 attempts in at this point still don't have it)
Fire Mage is by far the absolute easiest.
Same fight as unholy DK, mages automatically cleave down the adds as well. But they do it from the safety of range and don't need to worry about meteors at all at the tight spot at the top.
WW was pretty easy.
https://youtu.be/JbQ9PcAmd2c Thanks! I'll watch this when I get home and once again before I try the scenario. Appreciate you! I'm about ready to get started on the Guardian Druid one. I'm at 897 currently though, and I feel like I should wait until I'm around 910-920 before I dive into that. 910 if you have luffas. 920 if you don't. Also be careful with videos for guardian. Guardian spec and how you do the fight depends highly on your legendaries. It's been done with both incarnation and galactic guardian and it's done somewhat differently based on which way you go. If you use incarnation you wanna go all out in the beggining staying in to very high level and using stuns/damage reduction and orbs to not get hit at all. then dipping in and out. if you go galactic guardian you'll go in very rarely mostly spamming moonfire on the the dude.
10/16/2017 11:08 AMPosted by Regg
I'm about ready to get started on the Guardian Druid one. I'm at 897 currently though, and I feel like I should wait until I'm around 910-920 before I dive into that.910 if you have luffas. 920 if you don't. Also be careful with videos for guardian. Guardian spec and how you do the fight depends highly on your legendaries. It's been done with both incarnation and galactic guardian and it's done somewhat differently based on which way you go. If you use incarnation you wanna go all out in the beggining staying in to very high level and using stuns/damage reduction and orbs to not get hit at all. then dipping in and out. if you go galactic guardian you'll go in very rarely mostly spamming moonfire on the the dude. Ya I did mine as GG with latc/fon and balance affinity. You only ever go in the puddle to interrupt. Thrash and moonfire spam takes care of literally everything else. Did it at 910~ish
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General Information
This guide will walk you through everything you need to know to play in a PvP environment. The guide will cover everything fromtalent choices, PvP talents, gameplay and rotation, and useful racial bonuses. Itis most applicable to Arena content, but most talents and racial bonuses willwork in Rated Battlegrounds and skirmishes.
PvP Rogue Guides
1Subtlety Rogue PvP Guide2Assassination Rogue PvP Guide3Outlaw Rogue PvP Guide
1. Spec Overview / Place in the Current Meta for Assassination Rogues
Assassination Rogues have the strongest consistent damage out of all threeRogue specializations. With an emphasis on poisons and using them forsustained damage, they are a threat to all classes. This strong sustaineddamage in combination with stuns, Blind, and countless other forms ofcrowd control means the Assassination Rogue has some of the best control a speccan have.
1.1. Strengths of Assassination Rogues
1.2. Weaknesses of Assassination Rogues
The stat priority for Assassination Rogues in PvP is as follows:
Agility is the best stat in all situations. Haste is the strongest secondarystat at all times due to it reducing the Global Cooldown on abilities andincreasing your attack speed.
2. Azerite Essences for Assassination Rogues
Essences allow players to customize their characters while adding a new abilityto use. This section will cover the best overall Azerite Essences forAssassination Rogues in PvP. For a general guide to all the essences, as well ashow to obtain them and increase their ranks, check out ourEssence Guide.
2.1. Major Essences
Memory of Lucid Dreams increases your Energy regeneration by 100% for 12seconds. This is by far the best Major Essence you can have as an AssassinationRogue. More Energy regeneration results in being able to use moreMutilates and this will allow you generate Combo Points quicker whilethis is active.
Concentrated Flame gives you a Major Power that blasts the target fordamage. Each time you use this ability, it increases the damage dealt by 100%and stacks up to 2 times. If you do not have Memory of Lucid Dreams, this is asolid Essence that deals good single target damage.
2.2. Minor Essences
In addition to having a Major Essence, you can choose two Minor Essences toplace in your neck at Heart of Azeroth Levels 55 and 65.
Vision of Perfection reduces the cooldown of Vendetta.This is a good choice because most players will line up theirGladiator's Medallion with your Vendetta (both have 2 minute cooldowns).This trait gives you a small window to use your burst cooldowns on a player thatwill not have a trinket.
Conflict and Strife grants a very powerful Versatility Minor Power.Not only do your spells have a chance to give you Versatility, but any loss ofcontrol to your character does too. This means that, if teams stun you and try toswap to you, you have additional Versatility and take less damage.
3. Azerite Traits for Assassination Rogues
Azerite traits are unlocked in you helm, shoulders and chest. With eachAzerite level in your neck, you get closer to unlocking the center trait inyour gear. These traits vary from increasing damage of certainabilities to helping increase your survivability. Depending on what traits youuse, it can completely alter your playstyle and what talents you should beusing.
3.1. Outer Rings
Below are the best Outer Ring traits.
Assassination Rogues do not depend on one single trait to increase theirdamage. Instead, they want a mix of the above traits.It is crucial to have Shrouded Suffocation in at least one piece ofAzerite gear. This gives you an additional Combo Point and Garrote willdeal additional damage when used from Stealth.Scent of Blood, Twist the Knife, andDouble Dose all increase your overall single target damage.Nothing Personal significantly increases your burst damage.
3.2. Middle Ring
Below are the best Middle Ring traits.
The Middle and Inner rings are important for additional damage.Elemental Whirl, Overwhelming Power, andEarthlink give an increase to your stats. These are minor statboosts, but still increase your damage. Heed My Call will helpincrease your single target pressure.
3.3. Inner Ring
Below are the best Inner Ring traits.
All of these traits give you additional ways of surviving. These are allpassive, but are crucial to have.
4. Gear Recommendations4.1. General Guidelines
In general, Assassination Rogues want to get trinkets that line up well withVendetta. These trinkets can have a passive or on-use effect. Thestat you want to be increasing is Agility. The reason you want to increaseAgility is because it drastically increases your overall damage output.
To be successful in 3v3 arena, you need to have at least 2 pieces of gearwith either Scent of Blood or Shrouded Suffocation.You will also want either Heed My Call orOverwhelming Power in the second tier.
Below, we list the items that have these traits.
Assassination Rogue Mage Tower Challenge4.1.1. Helms
4.1.2. Shoulders
4.1.3. Chest
4.2. Recommended Items
Notorious Gladiator's Maledict is absolutely the best trinket you canhave. The on-use damage and healing absorption is capable of forcing defensivesby itself. This can be used by itself or while you are using your burst rotationto force multiple cooldowns out of enemy teams.
Notorious Gladiator's Safeguard is a mandatory trinket if you think theenemy team can swap to you and kill you. This provides an additional defensivefor when you drop to low health. If you do not think a team will swap to you andkill you, you can use replace this one with any of the trinkets below.
Notorious Gladiator's Badge is strong for the versatility and the on-useAgility effect. The 2-minute cooldown lines up well with Vendetta.
Notorious Gladiator's Insignia has a good amount of Versatility on it andhas a passive effect. This effect increases your Agility. This increases yoursustained damage.
Darkmoon Deck: Fathoms is not an item you get from PvP. Instead,you will have to look at the auction house or find an someone with theInscription profession. See you again mp3 download mymp3song. This trinket also gives a passive effect. You cannotcontrol the proc, but the damage this trinket can do is substantial. You willquickly notice a large increase to your overall damage.
Notorious Gladiator's Medallion is good because of the on-use Versatilityeffect. This increases your overall damage and lines up well with your burstcooldowns.
4.3. Weapon Enchant
Enchant Weapon - Quick Navigation andEnchant Weapon - Masterful Navigation are the best weapon enchants. You willbe duel wielding weapons and having one of each of these enchants on yourweapons. These enchants give you a strong Haste and Mastery buffthat can be crucial in multiple ways. Both of these procs increase yourdamage output and are great if you can line it up with your burst.
5. Regular Talents for Assassination Rogues
While the above table provides a generally accurate overview of theviability of talents, some finer points are discussed in the sections thatfollow, and we recommend you read those for a deeper understanding.
5.1. Tier 1 (Level 15) Talents
Master Poisoner is the best choice in this tier. As most of yourdamaage comes from your poisons, this talent greatly increases your overalldamage output.
5.2. Tier 2 (Level 30) Talents
Subterfuge is the best choice in this tier. This talent gives youmore control when you leave Stealth. You can use multipleCheap Shots or Garrotes on enemy teams. Garrote willnot have a cooldown and an 80% increase in damage.
5.3. Tier 3 (Level 45) Talents
Marked for Death is the best choice in this tier. This is a veryversatile talent and crucial for your utility. This talent can be used inmultiple situations. For example, you can use Marked for Death for an instantKidney Shot on an enemy. If you want to be even more aggressive with it,you can use it on an Envenom.
5.4. Tier 4 (Level 60) Talents
Elusiveness is an all-around solid choice, and the best talent inthis tier. Just make sure to use Feint before you think you are aboutto get stunned or when the enemy team uses their burst cooldowns.
5.5. Tier 5 (Level 75) Talents
Internal Bleeding is the best choice in this tier. This gives youan additional Bleed and makes Kidney Shot a very crucial stun to use onyour main target.
5.6. Tier 6 (Level 90) Talents
Toxic Blade is the best choice in this tier. This increases youroverall sustained damage dramatically and is very strong when using offensivecooldowns.
5.7. Tier 7 (Level 100) Talents
Poison Bomb is the best choice in this tier. Although you cannotcontrol the proc from this talent, you will be using Envenom andRupture often and will see it often. This is a solid talent to increaseyour sustained and burst damage.
6. PvP Talents for Assassination Rogues
You can choose 3 of the following PvP talents. Each ofthem has their uses, but some are better for certain strategies than others.The top three choices are the most useful, but can be replaced with other PvPtalents, depending on your team's goal.
Smoke Bomb creates a cloud around you. Enemy players who are outsidethe cloud will not be able to target anyone inside of it. This talent ismandatory for multiple reasons. The first is to land a kill while your targetis stunned without a trinket. The enemy healer will not be able to heal and youwill easily secure a kill while Smoke Bomb is active. The second is to stopincoming spells. This is not done often, but you can use Smoke Bomb on yourhealer to prevent enemies from crowd controlling them. It all depends on thesituation, which is why this PvP talent is so good.
System Shock reduces the enemy's movement speed by 90% when you usean Envenom with 5 Combo Points on a target with Garrote,Rupture, or any lethal poisons. This is great for keeping a mobiletarget from kiting your damage or to peel for teammates that are introuble. This is also a good choice to play when your main target is the enemyhealer.
Maneuverability makes Sprint suppress allmovement-impairing effects for 4 seconds when used. This is a great talentversus teams with multiple slows. You should take this versus classes likeMages and Death Knights. You can replace Honor Among Thieves with thisPvP talent.
Mind-Numbing Poison causes your Deadly Poison andWound Poison to also apply Mind Numbing Poison. This will cause theenemy to take damage every time they cast a spell. This should be taken whenyour primary target is a caster. You should replace Maneuverabilitywith this PvP talent.
Creeping Venom makes your Envenom applyCreeping Venom, dealing Nature damage over 4 seconds. Creeping Venom'sduration is refreshed when the target moves. This is a great talent versusclasses that have high mobility. Feral Druids, Monks, Rogues, and Hunters areexamples of classes you should take this talent against. You can replaceManeuverability with this PvP talent.
7. Racial Bonuses
Racial bonuses can provide interesting PvP benefits. Here are the bestraces to choose for each faction.
7.1. Horde
The passive Orc racial bonus (Hardiness) is also great if you findyourself being stunned a lot and having a hard time against melee classes.
7.2. Alliance
The Human racial bonus (Every Man for Himself) is a great way to getout of stuns. This helps with survivability and when kiting away fromplayers.
The Dark Iron Dwarf racial bonus (Fireblood) is a great defensiveand can also increase your burst damage. You also have a passive physicaldamage reduction in the form of Forged in Flames.
8. Playstyle for Assassination Rogues
The Assassination Rogue has two roles in PvP: shutting down casters/healerswith relentless mobility and crowd control and having strong sustained damageoutside of burst cooldowns. With high damage, high control and great sustaineddamage, this is one of the top PvP specs for Rogues.
To lock down healers, you will aim to push in and get crowd control on thehealer (Sap, Blind when they do not have trinket,Kidney Shot or Cheap Shot).
The ability to deal sustained damage is what makes Assassination Rogues sodeadly. They have the ability to damage an enemy down to below 50% withoutusing a single cooldown. It is at this point that they can stun you and usetheir burst rotation.
8.1. Before Gates Open
Have a plan for who you will be mainly using your crowd control on. Roguecrowd control is powerful, but dealing any damage to the target and will breakand waste it. Also, remember to enter Stealth and apply yourWound Poison and Crippling Poison.
8.2. Offensive Rotation8.2.1. The Opener
The opener refers to your team's opening crowd control chain and damage doneas soon as you get out of the gates. The main goal in the opener is to forceyour enemies to use their cooldowns.
If the enemy healer uses their trinket in the opener, they are in trouble.Blind is one of the most devastating crowd control abilities in thegame, with very few ways of getting out of it without having a trinket. SaveBlind for when the enemy healer does not have their trinket. You canfollow this up with a Vanish to Sap the enemy healer.
If an enemy DPS uses their trinket, you can crowd control the healer andstun the DPS without a trinket. This means they can be burst down in a stun andpossibly killed.
When opening, always try to Sap the enemy DPS player who is tryingto bring you out of Stealth,then Sap the healer. Then, use yourburst rotation. After you are done with yourburst rotation, perform your sustained damage rotation until your burstabilities are available again.
This is the rotation you should use on your target at the beginning of thegame. This opener stuns your target and applies your bleeds.
After this the rotation is a priority list of things you should be doing.Make sure you are maintaining your Rupture and Garrote onyour main target. Use Mutilate to generate Combo Points for theseabilities. If your main target has these Bleeds already and they can be stunned,use your Toxic Blade and Kidney Shot your main target. You canthen generate Combo Points to use Envenom.
8.2.2. Burst Damage
When you have the enemy healer in crowd control and you are trying to killan enemy, you use your burst damage.
Important note: If you are using Cheap Shot instead ofKidney Shot while using your burst cooldowns, you can useMarked for Death for a Kidney Shot on the healer for additional crowdcontrol. This is the versatility of Marked for Death. It can be used aggressivelyon a second Envenom or you can use it for additional crowd control.
8.2.3. Sustained damage
Sustained damage is damage you do when your burst cooldowns are notavailable.
8.3. Defensive Techniques
Cloak of Shadows is a strong defensive cooldown when playing againstcasters. Use this when in trouble against caster teams and run to your healeror re-enter Stealth.
Evasion is a strong defensive when playing against melee. This grantsyou 100% Dodge chance. Use this when the enemy team has melee and is focusing you.
Vanish is a very versatile ability. You can use this offensively, touse Cheap Shots and Garrotes on enemies, or defensively. If you are overextendedor need to get away quickly, use Vanish to get away from the enemy team.
Feint (with the Elusiveness talent) grants you a flat 30%damage reduction from everything. This is a buff that should be active on youat all times. A Rogue is very weak against stuns, so having Feint up whenstunned greatly increases your chance of surviving heavy damage from the enemyteam.
Crimson Vial is the trickiest, but most useful defensive ability aRogue has. If you feel a hard swap onto you or you are about to be stunned,use Crimson Vial. Using this efficiently can enable you and your teammates tosave your other cooldowns.
9. Best Team Compositions for Assassination Rogues
Now that you have the correct talents and understand your damagerotation, it is time to step into the Arena with your team. Assassination Rogueswant to stay aggressive and get a kill on an enemy without a trinket usingKidney Shot and Vendetta.
9.1. 2v2 Arena
In 2v2 Arena you will be focusing on single target damage. Depending on whathealer you are playing with, use Cheap Shot on the enemy healer tosetup crowd control. For example, if you are playing with a Discipline Priest,you should use Cheap Shot on the enemy healer so your Priest can get closeenough to use Psychic Scream.
Here is a list of the best team compositions for 2v2:
9.2. 3v3 Arena
Your role in 3v3 is similar to 2v2 Arena. You will likely be focusing onmaximizing your single target damage. If you are playing against a healer thatis not mobile (Discipline Priest, Holy Paladin, or Restoration Shaman), you canopen on them and try to force a trinket or major defensive. If the enemy healertrinkets, you can use Blind with your next setup. Your overall goal isto focus an enemy without a trinket. When you and your teammate have damage,use Cheap Shot on the enemy healer. After this, use Kidney Shoton your kill target and continue with your burst rotation. It is important tonote that Rogues are very easy to kill in 3v3 Arena. Make sure you aremaintaining your Feint buff and play defensively when your team doesnot have much damage.
Here is a list of the best team compositions for 3v3:
10. Useful Macros for Assassination Rogues
Macros are crucial to be successful in PvP. They allow players to useabilities on enemies without having to target them. This helps increase overalldamage/healing and general awareness in the arena. Here are a few macros thatall Assassination Rogues can benefit from.
10.1. Shadowstep + Kick Focus Macro
Using this macro will use Shadowstep on your focus enemy.If you press this macro again, it will use Kick on your focus target.This makes it easier to interrupt an enemy while staying focused onyour target.
10.2. Blind Focus Macro
Put an enemy on focus and this macro will use Blindon that player while you are still focused on your target.
10.3. Kidney Focus Macro
Put an enemy on focus and this macro will use Kidney Shoton that player while you are still focused on your target.
10.4. Sap Focus Macro
Put an enemy on focus and this macro will use Sapon that player while you are still focused on your target.
10.5. Stealth Macro
This makes it so when you use Stealth it will not cancel if youclick it a second time.
11. Changelog
Show less
PvP Rogue Guides
1Subtlety Rogue PvP Guide2Assassination Rogue PvP Guide3Outlaw Rogue PvP Guide
Other PvP GuidesAssassination Rogue PvE GuidesBfA GuidesPatch 8.2 Profession Changes
ABOUT THE AUTHOR
This guide has been written by Mysticall,a seasoned PvP player who has repeatedly achieved Arena Master and 2500 rating.You can watch his stream on Twitch, and you canalso check out his YouTubechannel.
VISIT FORUMS
Posted by2 years ago
Archived
I claimed my daggers yesterday and have seen a few people struggling with getting theirs so I've written this
This fight is tedious but once you have the mechanics in your head it becomes much easier. Focus less on doing as much dps as possible and more on staying alive. As a point of reference I ended the encounter on 600k dps as I started waiting on cooldowns and using energy on defence if required.
Armoury: http://eu.battle.net/wow/en/character/bronzebeard/Flimpit/simple
TL;DR:
Maintain bleeds on the melee/axe jarl and the spell caster -> run into purple runes -> fit into gap in wall -> stun bladestorm/enrage -> Keep Sigryn blinded as much as possible and try to blind her blood of the ancients cast before she finishes it1 -> blow up caster shield and interrupt spell. That's it. Rinse and repeat. At 50% you no longer deal with runes or enrage but the frequency of the other abilities increases (at least in my experience).
Legendary items I used:
Vendetta boots + bubble buddy neck (I would guess the legs would be ideal if you have them for the feint heal).
Talents I used:
Master poisoner Nightstalker Vigor Leeching Poison (During dps cooldowns this heals A LOT and saved me life twice on my successful attempt). You may be able to pick something else if you use the feint heal legs. Internal bleeding Agonizing poison (I only hit two at once most of the fight so DP isn't worth it). Venom Rush
Deviations:
Subterfuge: you could use this for triple garrote however this is does not fit with the method I used for the encounter. It could be useful for multiple cheap shots but I don't think it would be used enough to be worth it.
Elusiveness: This could work for 'almost one shot mechanics' e.g. the valkyrie wall however it would be much safer just to dodge it. Obviously this could save your life if you can't make the dodge or cloak it.
Cheat death: Useful if you miss a one shot mechanic as it gives you a bit of time to recover. Also, as with elusiveness, you maintain your ability to use crippling poison. This allows you to kite the melee jarl guy however this isn't the way I finished this fight.
Abilities:
Runes: The spell caster will spawn three purple circles in the middle section of the room. These circles all begin at different sizes and shrink over time. When the circle completely shrinks it explodes and deals very high damage (maybe one shot?). You have to run over the circle before this happens in order to destroy the rune and avoid damage. You can feint to reduce this damage to a manageable level if you know you are going to miss it. Alternatively you can cloak however I kept this as an 'oh crap' button instead.
Green orb shield: The spell caster calls upon the power of his ancestors and a green shield surrounds him. You have to dps through the shield and interrupt the cast ones it's gone. The cast bar will still be grey even after the shield is gone but this is normal and you can still kick it. I found saving a power potion in case I had no cooldowns useful for this as it ensures you have enough damage to break to shield. Generally though this is easy to deal with. Save kingsbane or vendetta if you like but this becomes harder near the end of the fight as the ability is used more frequently. Just play carefully and make sure you have some dps for it.
Thrown axes: The melee jarl starts off stationary and throws axes around the room. They seems to be targeted towards you but you have time to avoid them as they arc in. These don't one shot but they do a lot of damage if they hit you so try to avoid being hit too many times. No trick to this other than keep moving and keep your eyes open. He seems to swap between throwing axes and chasing after you to actually melee you. If he's chasing you just bleed him for extra damage.
Throw spear: Sigryn throws a spear at you which leaves green aoe fire on the floor. As always, don't stand in the fire. I find having Sigryn focused is beneficial (for multiple reasons) so you can see when she casts this. You need to kite the other Jarls out of this for reasons which will become apparent a bit further on.
Enrage: The melee jarl shouts something, turns red and becomes enraged. He's also taller. The damage he does is very high and needs to be avoided. For leeching poison builds you can't effectively kite with crippling poison on him any more. I suggest 6 point kidneyshotting him and standing as far away as you can whilst hitting the spell caster jarl. Use evasion when he gets to you and you will be fine.
Bladestorm: Melee Jarl shouts about the speed of his axe and begins to blamestorm. Stun it and carry on as you were. If you can't then get out of the way as it does high damage. Ideally you kite the caster out too so he's not stood in it and you can dps him. Remember if you run leeching poison you heal through damage so if you aren't hitting anyone and dots fall off you aren't healing either.
Sigryn aoe: Sigryn shouts about the blood of her father and starts casting an uninterruptible spell. This is where having her focused is beneficial. Blind her before she finishes casting and the mechanic is dealt with. If you don't she will grow wings and aoe extremely high damage until she is cc'd. If you miss the cast down worry just blind her anyway and make sure you are hitting the others away from her so you don't break it.
Valkyrie wall: Sigryn shouts about commanding legions and you will see her start casting. Numerous purple orbs will fly off to one of the four sides of the encounter in a line. Much like the wall in vault of wardens there is a gap which you can stand in to avoid damage. The wall lines up and after a few seconds it travels across the encounter almost instantly in a straight line, so make sure you are out of the way at this point as the damage can be fatal.
Health orbs: A valkyrie will swoop down and leave a golden orb behind. Pick it up for a large heal.
The fight: Make sure you have a focus blind macro bound somewhere you are comfortable with.
Phase 1: To start the fight you have to hit Sigryn first which means you can't use sap. Make sure you have her set as focus. Bleed all targets and use fan of knives if you can hit all three. I focused on the spell caster however as it gave me time to dodge the axes the melee jarl throws at you. Don't bother interrupting shadowbolt and focus on dodging the axes and keeping a reasonably consistent dps going with bleeds on Sigryn and spell caster. Try to kite Sigryn and the spell caster closer to the middle of the room so you can get to the runes quicker later on. Leeching Poison will keep you up.
After a short window of time the melee jarl will enrage. You need to kidney shot him as soon as he gets close to you as you can't kite him with crippling poison since we chose leeching poison. You can make a macro to target him and kidney shot him if you like however I just swapped manually. Once kidney shot ends use evasion to dodge the remainder of his attacks.. make sure you are facing him so you definitely dodge. If the circles are up you can run away and deal with them. He won't be able to catch you as he seems to run slowish, so you don't need to use evasion.. Just make a judgement call which best fits your situation at the time. If you get hit a few times you can always crimson vial to regen some hp.
During the enrage the purple circles will likely spawn. You can use sprint if required to get to these in time but try and save it for emergencies. Run the the smallest circle first and stand on them until they are all gone. There is no set order to destroy them however so if you are already next to a larger circle you can destroy it first. Just be conscious of the size of the smallest circle and make sure you get to it first. This will seem hectic at first but you will get used to it.
Pay attention to Sigryn and blind her when she begins the blood of her father aoe cast. You want Sigryn to be stood away from the other Jarls so you don't accidentally break the blind. From this point onward keep Sigryn blinded as much as possible. From what I can tell she empowers the other Jarls (makes them use their abilities) so when she isn't blinded you have to deal with more abilities. That's what it seemed like to me anyway. Also if shes blinded she cant throw spears at you so you have less aoe to stand in (important in phase 2). Don't blind on cooldown as you have diminishing returns to deal with. You will get a feel for this but I basically blinded her maybe 10 seconds after the original faded or immediately if she started casting her aoe spell.
Sigryn should now be blinded so you want to drag the other two enemies away from her until they are approx 15yrds away. Remember you want to be as close to the middle of the room as possible so you have to move as little as possible for the valkyrie death wall. I can't remember the next order of spells but it's either bladestorm or bubble. For the bladestorm I simply stunned him as soon as he started spinning. For the bubble use some dps cooldowns and then interrupt the cast once the bubble is gone. If you can't stop the cast then cloak as this one shots you.
Sigryn will cast her aoe wall so always pay attention and ensure you are stood in the gap available. I found running towards the gap useful as sometimes it can be difficult to judge from far away. Remember if you are going to be hit use cloak of shadows or feint.
The main part to remember about phase 1 is do not let Sigryn cast her aoe without CCing her. You will simply die.
Phase 2: Phase two involves kiting the spell caster around to make sure he is stood away from Sigryn and also away from any pools of green on the floor. In between the blinds Sigryn will 100% get some spears off and it's very important you aren't forced to stand in them when dpsing through spell casters bubble. Kite around and then re-blind and continue as you were. You should find there is less variation in abilities for this phase (mainly if not always the bubble, bladestorm and wall), providing you keep Sigryn blinded and she doesn't empower the jarls into using additional abilities. I ended with the melee Jarl dead and the spell caster on 8% health.
Hopefully you find some of this useful. Apologies if it's a bit confusing but I'm writing from memory and I'm in college. Feel free to ask questions and I'll try and answer them when I see them. Thanks for reading!
Edited as poison bomb doesn't break blind. I did a quick google search and this seems to be the case.
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